There are many different possible implementations of this system, and they each have trade-offs depending on the goal and requirements. As such, each implementation is broken down by its benefits/limitations in each of the following categories:

Implementation Cost

Maintenance Cost

Usage Cost

Stakeholder Considerations

Each implementation will have a summary of these characteristics listed on this page, with the information about the implementation and a much more in-depth look into these categories contained within the implementation’s page.


Implementations

Implementation 1 - Recently Updated Players

Link to page:

Recently Updated Players

Implementation Cost

Low. Implementation is very easy - a similar system is already implemented.

Maintenance Cost

Low. Impact on the database is minimal.

Usage Cost

Requires user to fetch many pages of data that won’t be used, no filtering available. This is the trade-off for Hypixel to have the lowest load.

Stakeholder Considerations